完整後設資料紀錄
DC 欄位 | 值 | 語言 |
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dc.contributor.author | Tsai-Jung Wu | zh_TW |
dc.contributor.author | Li-Hsien Ting | zh_TW |
dc.date | 112學年度第二學期 | zh_TW |
dc.date.accessioned | 2024-10-09T03:37:59Z | - |
dc.date.available | 2024-10-09T03:37:59Z | - |
dc.date.submitted | 2024-10-09 | - |
dc.identifier.other | D1045801, D1046051 | zh_TW |
dc.identifier.uri | http://dspace.fcu.edu.tw/handle/2376/4943 | - |
dc.description.abstract | Abstract Nowadays in marketing industry, virtual reality (VR) and user-generated content (UGC) have become powerful tools, each enhancing consumer engagement in unique ways. VR provides an immersive experience, while UGC provides authenticity through consumer interaction. However, there are still few comparative studies on their impact on purchase intention. This study aims to explore the impact of the common technological experience and content quality of VR and UGC on consumers’ cognitive and emotional responses through immersion, and how these responses affect purchase intentions. This study utilizes the stimulus-organism-response (SOR) model to examine the relative validity of these marketing tools. Through an experimental design involving 188 participants exposed to Wendy's marketing stimuli, we explored how immersion, content quality, and technical experience influence cognitive and emotional responses, ultimately affecting purchase intentions. Our findings reveal that both VR and UGC content quality significantly enhance cognitive and emotional responses, leading to increased purchase intention. While VR excels in immersion and emotional response, UGC performs better in social response. Interestingly, immersion alone does not directly influence purchase intention. This research sheds light on the effectiveness of VR and UGC in driving consumer behavior, suggesting VR's potential dominance in future marketing strategies. Marketers can use these insights to leverage emerging technologies and enhance consumer engagement. | zh_TW |
dc.description.tableofcontents | Table of Content List of Figures............................................................................................................... 3 List of Tables................................................................................................................. 3 1. Introduction 4 2. Literature review 5 2.1 Importance of virtual reality marketing and user-generated content marketing. 5 2.2 Stimulus-organism-response framework 6 2.2.1 Technology and Content factors as environmental stimuli (S) 7 2.2.2 Cognition and emotional responses as customer internal states (O) 8 2.2.3 Purchase intention as response (R) 8 2.3 Immersive presence through virtual reality 8 2.4 The interaction between UGC addiction and immersion, flow, and belongingness 9 3. Hypotheses development and research model 11 3.1 Effects of VR and UGC technology on immersion 11 3.2 Effects of VR and UGC content on immersion 12 3.3 Effects of immersion on emotional reaction and social interaction 12 3.4 Effects of emotional reaction and social interaction on purchase intention 13 3.5 Effects of immersion on purchase intention 14 4. Methods 15 4.1 Subjects and procedures 15 4.2 Measures 16 5. Data analysis and results 17 5.1 Exploratory factor analysis (EFA) 17 5.2 Confirmatory factor analysis (CFA) 18 5.3 Hierarchical moderated regression analysis 19 5.4 Independent samples t-test 21 6. Discussion 23 6.1 Formation of purchase intention and influencing factors 23 6.2 Comparative analysis of VR and UGC factors 24 7. Limitations and future research 25 References 26 Appendix 1&2 40 | zh_TW |
dc.format.extent | 32p. | zh_TW |
dc.language.iso | en | zh_TW |
dc.rights | openbrowse | zh_TW |
dc.subject | Virtual reality | zh_TW |
dc.subject | User-generated content | zh_TW |
dc.subject | immersion | zh_TW |
dc.subject | purchase intention | zh_TW |
dc.title | Examining Virtual Reality and User-Generated Content Impact on Purchase Intentions in Brand Marketing: Based on Stimulus-Organism-Response model | zh_TW |
dc.title.alternative | Examining Virtual Reality and User-Generated Content Impact on Purchase Intentions in Brand Marketing: Based on Stimulus-Organism-Response model | zh_TW |
dc.type | Undergracase | zh_TW |
dc.description.course | 國際企業專題 | zh_TW |
dc.contributor.department | 國際企業管理全英語學士學位學程, 商學院 | zh_TW |
dc.description.instructor | Chen, Jui-Yu | - |
dc.description.programme | 國際企業管理全英語學士學位學程, 商學院 | zh_TW |
分類: | 商112學年度 |
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1122-19.pdf | 1.19 MB | Adobe PDF | 檢視/開啟 |
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