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dc.contributor.authorChia-Jui Lozh_TW
dc.contributor.authorChen-Yi Leezh_TW
dc.contributor.authorZih-Chun Suzh_TW
dc.contributor.authorMin-Chen Hsiehzh_TW
dc.contributor.authorI-Ling Wuzh_TW
dc.date112學年度第二學期zh_TW
dc.date.accessioned2024-10-18T07:37:21Z-
dc.date.available2024-10-18T07:37:21Z-
dc.date.submitted2024-10-18-
dc.identifier.otherD1145052, D1143921, D1143816, D1121389, D1143982zh_TW
dc.identifier.urihttp://dspace.fcu.edu.tw/handle/2376/4945-
dc.description.abstractAbstract With climate change, various part of Taiwan is facing food problems caused by climate change. The oversupply situation has caused market prices to plummet. The low prices make the cost of harvesting no longer economical, farmers would rather process crops into fertilizer than sell it to the market. However, food is a gift given by nature, food should not be waste due to external factors. Therefore, we hope to design a platform to serve as a bridge to purchase agricultural products from farmers and deliver them to rural schools to reduce the surplus of vegetables. At the same time, we hope to promote our philosophy through education and let children understand how precious food is. What we want to do is setting up a platform to tackle surplus agricultural products. We'll buy unsold or sharply discounted products and send them to schools in remote areas. Also, we'll make videos of this process and show them to urban elementary students using VR technology. This lets students see how food is made and understand its value. This helps reduce waste and balances resources between urban and rural areas. It also educates students and achieves a triple-win effect.zh_TW
dc.description.tableofcontentsTable of Content 1. PLATFORM BACKGROUND 3 1.1 DESIGN PURPOSE 3 1.2 INTEGRATION WITH TECHNOLOGY 3 1.3 TARGET AUDIENCE 3 2. ISSUES TO BE IMPROVED 4 3. MARKETING ANALYSIS 5 3.1 BUSINESS MODEL 5 3.2 PEST ANALYSIS 5 3.3 SHORT-TERM MARKET ANALYSIS 6 3.1.1 Attract target customers 6 3.1.2 Expand brand awareness 6 3.1.3 Optimize system processes 6 3.4 LONG-TERM MARKET ANALYSIS 7 4. SOCIAL IMPACT OF "AGRILEARN" 8 4.1 EXPECTED SOCIAL IMPACT 8 4.2 EXPECTED SCHEDULE 8 4.2.1 Short-term expected schedule 8 4.2.2 Long-term expected schedule 10 5. COST & BENEFIT ANALYSIS 11 5.1 ASSOCIATED COST 11 5.2 ASSOCIATED BENEFITS 12 5.2.1 Short-term expected benefits (0 to 2 years) 12 5.2.2 Long-term expected benefits (More than 3 years) 14 6. CONCLUSION 14 REFERENCES 16zh_TW
dc.format.extent16p.zh_TW
dc.language.isoenzh_TW
dc.rightsopenbrowsezh_TW
dc.subjectAgriculturezh_TW
dc.subjectClimate changezh_TW
dc.subjectEducationzh_TW
dc.subjectFoodzh_TW
dc.subjectPlatformzh_TW
dc.subjectVirtual Reality (VR)zh_TW
dc.subjectWasteszh_TW
dc.titleAgriLearn Exchange-An Improvement Platform Responds to Climate Changezh_TW
dc.title.alternativeAgriLearn Exchange-An Improvement Platform Responds to Climate Changezh_TW
dc.typeUndergraReportzh_TW
dc.description.course科技管理zh_TW
dc.contributor.department國際企業管理全英語學士學位學程, 商學院zh_TW
dc.description.instructorChen, Jui-Yu-
dc.description.programme國際企業管理全英語學士學位學程, 商學院zh_TW
分類:商112學年度

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