完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Hsieh, Hao-Min | |
dc.contributor.author | Wang, Ling-Ling | |
dc.date.accessioned | 2009-08-23T04:51:17Z | |
dc.date.accessioned | 2020-05-29T06:38:52Z | - |
dc.date.available | 2009-08-23T04:51:17Z | |
dc.date.available | 2020-05-29T06:38:52Z | - |
dc.date.issued | 2008-08-06T02:06:09Z | |
dc.date.submitted | 2007-12-20 | |
dc.identifier.uri | http://dspace.fcu.edu.tw/handle/2377/10846 | - |
dc.description.abstract | In most of current computer games, computer-controlled opponents are often guided by a limited set of fixed strategies. The behavioral repetition of computer-controlled opponents reduces the human player’s enjoyment. Furthermore, the predefined fixed difficulty levels of a game are not satisfied by most human players. Human players prefer challenging games which keep level with them. Hence, in this study we proposed a fuzzy approach to adapting the opponents’ tactics to behavior of the player such that the player’s win/loss rate is kept at a desired rate. The value of the desired rate can be preset by the player according to the player’s preference for challenge. Our experiments are conducted on a predator/prey game. The experimental results demonstrate that adaptation efficiency and robustness of the proposed method is sufficient for the game played by human players. | |
dc.description.sponsorship | 亞洲大學資訊學院, 台中縣霧峰鄉 | |
dc.format.extent | 7p. | |
dc.relation.ispartofseries | 2007 NCS會議 | |
dc.subject | artificial intelligence | |
dc.subject | predator/prey game | |
dc.subject | adaptive game | |
dc.subject | fuzzy logic | |
dc.subject.other | 人工智慧、代理人與類神經網路應用 | |
dc.title | An Adaptive Predator/Prey Game | |
分類: | 2007年 NCS 全國計算機會議 |
文件中的檔案:
檔案 | 描述 | 大小 | 格式 | |
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CE07NCS002007000014.pdf | 176.89 kB | Adobe PDF | 檢視/開啟 |
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