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dc.contributor.authorHsieh, Hao-Min
dc.contributor.authorWang, Ling-Ling
dc.date.accessioned2009-08-23T04:51:17Z
dc.date.accessioned2020-05-29T06:38:52Z-
dc.date.available2009-08-23T04:51:17Z
dc.date.available2020-05-29T06:38:52Z-
dc.date.issued2008-08-06T02:06:09Z
dc.date.submitted2007-12-20
dc.identifier.urihttp://dspace.fcu.edu.tw/handle/2377/10846-
dc.description.abstractIn most of current computer games, computer-controlled opponents are often guided by a limited set of fixed strategies. The behavioral repetition of computer-controlled opponents reduces the human player’s enjoyment. Furthermore, the predefined fixed difficulty levels of a game are not satisfied by most human players. Human players prefer challenging games which keep level with them. Hence, in this study we proposed a fuzzy approach to adapting the opponents’ tactics to behavior of the player such that the player’s win/loss rate is kept at a desired rate. The value of the desired rate can be preset by the player according to the player’s preference for challenge. Our experiments are conducted on a predator/prey game. The experimental results demonstrate that adaptation efficiency and robustness of the proposed method is sufficient for the game played by human players.
dc.description.sponsorship亞洲大學資訊學院, 台中縣霧峰鄉
dc.format.extent7p.
dc.relation.ispartofseries2007 NCS會議
dc.subjectartificial intelligence
dc.subjectpredator/prey game
dc.subjectadaptive game
dc.subjectfuzzy logic
dc.subject.other人工智慧、代理人與類神經網路應用
dc.titleAn Adaptive Predator/Prey Game
分類:2007年 NCS 全國計算機會議

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