完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Chen, Jyun-Ming | |
dc.contributor.author | Tung, Kai-Pin | |
dc.date.accessioned | 2009-06-02T06:38:40Z | |
dc.date.accessioned | 2020-05-25T06:44:11Z | - |
dc.date.available | 2009-06-02T06:38:40Z | |
dc.date.available | 2020-05-25T06:44:11Z | - |
dc.date.issued | 2006-10-13T01:11:03Z | |
dc.date.submitted | 2004-12-15 | |
dc.identifier.uri | http://dspace.lib.fcu.edu.tw/handle/2377/1108 | - |
dc.description.abstract | Shadow rendering is a complicated count in the GPU (Graphic Process Unit), it can simply and vivid render the model’s shadow in the scene, it will improve on the scene realistic image and provide artistic placement for the user. This paper emphasizes on the shadow rendering in the scene, using Projection Texture Shadow to render the model’s shadow in the scene. Texture image be the model’s shadow has simply and vivid features to reduce the complexity of the shadow rendering. In addition, in order to enhance the realistic shadow, except shadows’ color rendering, soft shadow rendering, and consider the projected shadows in the multiple models and determine the model in the scene should be shadowed or not. | |
dc.description.sponsorship | 大同大學,台北市 | |
dc.format.extent | 6p. | |
dc.format.extent | 508982 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | zh_TW | |
dc.relation.ispartofseries | 2004 ICS會議 | |
dc.subject | Shadow | |
dc.subject | Projective Texture Mapping | |
dc.subject | Projective Texture Shadow | |
dc.subject | Computer Graphics | |
dc.subject.other | E-learning and Digital Content | |
dc.title | Real-Time Shadow Rendering Using Projective Texture | |
分類: | 2004年 ICS 國際計算機會議 |
文件中的檔案:
檔案 | 描述 | 大小 | 格式 | |
---|---|---|---|---|
ce07ics002004000189.pdf | 497.05 kB | Adobe PDF | 檢視/開啟 |
在 DSpace 系統中的文件,除了特別指名其著作權條款之外,均受到著作權保護,並且保留所有的權利。