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dc.contributor.authorChen, Shan-Tai
dc.contributor.authorHsu, Sheng-Hsuan
dc.contributor.authorLin, Shun-Shii
dc.date.accessioned2009-08-23T04:41:28Z
dc.date.accessioned2020-05-25T06:38:51Z-
dc.date.available2009-08-23T04:41:28Z
dc.date.available2020-05-25T06:38:51Z-
dc.date.issued2006-10-16T03:55:52Z
dc.date.submitted2002-12-18
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/1499-
dc.description.abstractThis paper presents new and systematic strategies for 2×n AB games. We invent a graphic model to represent the game-guessing process. From this representation, we find some symmetric and recursive structures in the process. This not only reduces the size of the search space but also helps us to derive the optimum strategies more efficiently. By using this novel approach, we develop optimal strategies for 2×n AB games in the expected and worst cases, and are able to derive the following new results: (1) n/2+1 guesses are necessary and sufficient for 2×n AB games in the worst case. (2) The minimum number of guesses required for 2×n AB games in the expected case is (4n3+21n2 -76n+72)/12n(n-1) if n is even, and is (4n3+21n2 -82n+105)/12n(n-1) if n is odd.
dc.description.sponsorship東華大學,花蓮縣
dc.format.extent20p.
dc.format.extent125990 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2002 ICS會議
dc.subjectAB game
dc.subjectAlgorithms
dc.subjectGame tree
dc.subjectMastermind
dc.subjectSearch strategies
dc.subject.otherAlgorithms and Computational Molecular Biology
dc.titleAn Optimal Strategy for 2×n AB Games
分類:2002年 ICS 國際計算機會議

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