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dc.contributor.authorLuo, Wan-Chi
dc.contributor.authorHuang, Jian-Bin
dc.contributor.authorChen, Bing-Yu
dc.contributor.authorLiu, Pin-Chou
dc.date.accessioned2009-06-02T06:38:01Z
dc.date.accessioned2020-05-25T06:43:01Z-
dc.date.available2009-06-02T06:38:01Z
dc.date.available2020-05-25T06:43:01Z-
dc.date.issued2006-10-16T05:58:18Z
dc.date.submitted2004-11-15
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/1599-
dc.description.abstract3D animation has been manipulated widely in movies and video games nowadays. To make a 3D model move, traditionally, requires animators’ efforts to edit the key poses of the model. It is a time-consuming task, especially when dealing with an imposing scene such as those full of different animals or soldiers. In this paper, we propose an efficient technique to clone skeleton-driven animation data from one to another model, including skeleton, binding weights and key-frame poses. With the proposed technique, users will only need to specify few common features between the source model and the target ones, and our system can transfer the animation automatically. The cloned animation can also be refined by adjusting either the cloned skeleton, binding weights, or key poses. In these settings, we can speed up the process of making crowd motion sequences and enable the reuse of animation.
dc.description.sponsorship大同大學,台北市
dc.format.extent6p.
dc.format.extent1196831 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2004 ICS會議
dc.subjectComputer Animation
dc.subjectSkeleton Transfer
dc.subjectAnimation of Crowds
dc.subjectConsistent Parameterization
dc.subjectContent Creation
dc.subject.otherMiscellaneous
dc.titleCloning Skeleton-driven Animation to Other Models
分類:2004年 ICS 國際計算機會議

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