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dc.contributor.authorKumova, I.
dc.contributor.authorImada, Akira
dc.date.accessioned2009-08-23T04:41:47Z
dc.date.accessioned2020-05-25T06:41:40Z-
dc.date.available2009-08-23T04:41:47Z
dc.date.available2020-05-25T06:41:40Z-
dc.date.issued2006-10-24
dc.date.submitted2002-12-18
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/2249-
dc.description.abstractPlanning in multi−agent systems is still a challenge task, especially for heterogeneous communication partners. While we present the major concepts of the SoccerTeam prototype, we discuss the implementation of the co−evolutionary planning (CEVOP) methodology for building individual and team plans consisting of primitive and combined Soccer game strategies.
dc.description.sponsorship東華大學,花蓮縣
dc.format.extent11p.
dc.format.extent57881 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2002 ICS會議
dc.subjectPlanning
dc.subjectEvolutionary Computation
dc.subjectDistributed AI
dc.subjectIntelligent Agents
dc.subjectKnowledge−based Systems
dc.subject.otherArtificial Intelligence
dc.titleThe Concepts Of The SoccerTeam Prototype
分類:2002年 ICS 國際計算機會議

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