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dc.contributor.authorWu, Chang-Hsing
dc.contributor.authorLai, Yueh-Yi
dc.contributor.authorTai, Wen-Kai
dc.date.accessioned2009-08-23T04:41:04Z
dc.date.accessioned2020-05-25T06:44:21Z-
dc.date.available2009-08-23T04:41:04Z
dc.date.available2020-05-25T06:44:21Z-
dc.date.issued2006-10-24
dc.date.submitted2002-12-18
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/2291-
dc.description.abstractWe present a texture synthesis approach that works well for a wide variety of textures without any knowledge of their physical information processes, especially well-suited for natural textures. Our approach starts from extending a sample texture and then pastes patches into the output texture, forming an inverted U-shaped for initialization. Finally, we generate synthetic texture of arbitrary size. Also, we accelerate the synthesizing process using the Approximate Nearest Neighbor technique. As the experimental results shown, so the proposed approach is effective and efficient.
dc.description.sponsorship東華大學,花蓮縣
dc.format.extent18p.
dc.format.extent804702 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2002 ICS會議
dc.subjectComputer Graphics
dc.subjecttexturing
dc.subjecttexture synthesis
dc.subject.otherMultimedia Technology
dc.titleA Hybrid Based Texture Synthesis Approach
分類:2002年 ICS 國際計算機會議

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