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dc.contributor.authorTsao, Wen-Kae
dc.contributor.authorChen, Bing-Yu
dc.contributor.authorSu, Jiunn-Jia
dc.contributor.authorOuhyoung, Ming
dc.date.accessioned2009-08-23T04:39:35Z
dc.date.accessioned2020-05-25T06:26:32Z-
dc.date.available2009-08-23T04:39:35Z
dc.date.available2020-05-25T06:26:32Z-
dc.date.issued2006-10-27T07:28:13Z
dc.date.submitted1996-12-19
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/2750-
dc.description.abstractIn the first part of this paper, we describe a novel method of panoramic view rendering for real-time interactive application trying to present a real-world like environment. The proposed method is different from the approach of QuickTime VR, in that the scene is rendered by generating a sphere-like polyhedral environment map from photo-realistic images and using the generated maps to render the scene by techniques of computer graphics. In the second part, we purpose an image-based method for interactively observing a real-world object form arbitrary view point. Although come precision in alignment is lost, the high complexity, high quality and high frame rate performance on a Pentium PC without any hardware supported makes this approach attractive in low cost systems.
dc.description.sponsorship中山大學,高雄市
dc.format.extent8p.
dc.format.extent1550828 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries1996 ICS會議
dc.subject.otherMultimedia
dc.titleRendering Real World Scenes and Objects for Virtual Environment Navigation
分類:1996年 ICS 國際計算機會議

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