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dc.contributor.authorYang, Shu-Kai
dc.contributor.authorChuang, Jung-Hong
dc.date.accessioned2009-06-02T07:21:34Z
dc.date.accessioned2020-05-29T06:19:26Z-
dc.date.available2009-06-02T07:21:34Z
dc.date.available2020-05-29T06:19:26Z-
dc.date.issued2006-11-10T01:42:00Z
dc.date.submitted1999-12-20
dc.identifier.urihttp://dspace.fcu.edu.tw/handle/2377/3028-
dc.description.abstractLevel of detail (VOD)modeling or mesh reduction has been found useful in interactive walkthrough applications. Previous solutions in general employ either geometry or topology simplification, each alone has its own strength. Progressive meshing techniques based on edge or triangle collapsing have been recognized useful in continuous LOD, progressive refinement, and progressive transmision. We present a mesh reduction scheme that combines geometry and topology simplification, and produces a progressive mesh which generally has more than three vertices collapsed between two adjacent levels. The method also preserves the color discontinuity, which is perceptually important: but has been less studied in the literature.
dc.description.sponsorship淡江大學, 台北縣
dc.format.extent10p.
dc.format.extent865962 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries1999 NCS會議
dc.subjectVirtual reality
dc.subjectlevel of detail
dc.subjectprogressive mech
dc.subjectmaterial preserving
dc.subjecttopology simplification
dc.subject.otherModeling
dc.titleMaterial-Preserving Progressive Mesh Using Geometry and Topology Simplification
分類:1999年 NCS 全國計算機會議

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