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dc.contributor.authorLee, Tong-Yee
dc.contributor.authorChen, Tai-Cheng
dc.contributor.authorLin, Chao-Hung
dc.date.accessioned2009-06-02T06:20:58Z
dc.date.accessioned2020-05-25T06:36:49Z-
dc.date.available2009-06-02T06:20:58Z
dc.date.available2020-05-25T06:36:49Z-
dc.date.issued2006-11-17T07:44:53Z
dc.date.submitted2000-12-08
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/3269-
dc.description.abstractImage-based representations of objects are useful in computer game and virtual museum and art gallery applications. In this paper, we present a hierarchical image-based object (IBO) representation for a complex scene. In this hierarchy, we find a camera-sampling circle for each node and attempt to optimize the number of reference images that represent visible objects inside each node. While rendering this IBO hierarchy, we adaptively traverse this hierarchy to the levels with sufficient camera sampling rates for the output image. We experimentally evaluate the proposed schemes on a PC for complex scenes that consist of image-based objects. The proposed scheme achieves a near real-time rendering rate for such complex scenes with more than 1 million polygons.
dc.description.sponsorship中正大學,嘉義縣
dc.format.extent7p.
dc.format.extent379758 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2000 ICS會議
dc.subjectImage-based rendering
dc.subjectImage-based objects
dc.subjectIBO
dc.subject3-D warp
dc.subjectHierarchical representation
dc.subject.otherImage Based Rendering
dc.titleRendering Image-based Object Hierarchy
分類:2000年 ICS 國際計算機會議

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