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dc.contributor.authorLai, Yueh-Yi
dc.contributor.authorTai, Wen-Kai
dc.date.accessioned2009-06-02T06:18:53Z
dc.date.accessioned2020-05-25T06:38:16Z-
dc.date.available2009-06-02T06:18:53Z
dc.date.available2020-05-25T06:38:16Z-
dc.date.issued2006-11-17T08:18:37Z
dc.date.submitted2000-12-08
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/3286-
dc.description.abstractIn Computer Graphics, Phong shading is essential and sufficient for producing realistic images, but it suffers from the computation cost. In this paper, we propose a highlight-track shading approach to shade a polygon along the polygon edges and the highlight-track. This approach has the efficiency of Gouraud shading and the effectiveness of Phong shading.
dc.description.sponsorship中正大學,嘉義縣
dc.format.extent7p.
dc.format.extent253489 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2000 ICS會議
dc.subjectshading
dc.subjectrendering
dc.subjectrasterization
dc.subject.otherRender Techniques and Visualization
dc.titleHighlight-Track Shading
分類:2000年 ICS 國際計算機會議

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