完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Sung, Tze-Yun | |
dc.contributor.author | Chen, Chih-Sin | |
dc.date.accessioned | 2009-08-23T04:48:52Z | |
dc.date.accessioned | 2020-05-29T06:22:29Z | - |
dc.date.available | 2009-08-23T04:48:52Z | |
dc.date.available | 2020-05-29T06:22:29Z | - |
dc.date.issued | 2006-10-13T08:15:06Z | |
dc.date.submitted | 2005-12-15 | |
dc.identifier.uri | http://dspace.fcu.edu.tw/handle/2377/1205 | - |
dc.description.abstract | High performance architectures can be design for data intensive and latency tolerant applications by maximizing the parallelism and pipelining at the algorithm. The hardware primitives for 3-D rotation for high throughput 3-D graphics and animation are presented in this paper. The primitives are based on the 2-D CORDIC algorithm, in contrast to conventional hardware for graphic engine. The accelerated architecture of the 3-D rotation based on double rotation CORDIC algorithm is also presented in this paper. The throughput is improved by more than 30%, but the additional hardware is required by less than 40%. The 3-D central perspective method for graphic engine is performed by double rotation CORDIC processors. The throughput is also improved by more than 30%. | |
dc.description.sponsorship | 崑山大學,台南縣永康市 | |
dc.format.extent | 14p. | |
dc.format.extent | 467528 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | zh_TW | |
dc.relation.ispartofseries | 2005 NCS會議 | |
dc.subject | 3-D rotation | |
dc.subject | double rotation CORDIC algorithm | |
dc.subject | graphic engine | |
dc.subject | 3-D perspective method | |
dc.subject | high-throughput | |
dc.subject.other | Multimedia Retrieval and Architecture | |
dc.title | Hardware Implementation of High-Throughput 3-D Rotation for Graphic Engine Using Double Rotation CORDIC Algorithm | |
分類: | 2005年 NCS 全國計算機會議 |
文件中的檔案:
檔案 | 描述 | 大小 | 格式 | |
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ce07ncs002006000221.pdf | 456.57 kB | Adobe PDF | 檢視/開啟 |
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