完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Tseng, Kuo-Chou | |
dc.contributor.author | Cheng, Chin-Ho | |
dc.date.accessioned | 2009-08-23T04:39:46Z | |
dc.date.accessioned | 2020-05-25T06:26:21Z | - |
dc.date.available | 2009-08-23T04:39:46Z | |
dc.date.available | 2020-05-25T06:26:21Z | - |
dc.date.issued | 2006-10-16T07:55:21Z | |
dc.date.submitted | 1998-12-17 | |
dc.identifier.uri | http://dspace.lib.fcu.edu.tw/handle/2377/1635 | - |
dc.description.abstract | With the fast development of virtual reality(VR),many people notice that it will add the reality to the VR system if we can use different levels of detail(LOD) of 3D models to implement the VR system. In the field of 3D computer graphics, we usually use polygons to compose a 3D model. The more polygons we could use, the more detail we could see. The aim of LOD generation is to retain the important visual characteristics of the original object, and generate a whole series of simplifications. in this paper, we will propose a new algorithm to solve this LOD problem. It is clustering-based and uses pair-wise mesh merging techniques to generate new meshes. During the merging process, we still consider some clustering constraints in order topreserve geometry primitives. This algorithm is well proved and tested. It is an efficient and fast algorithm,and has good reduction rate. | |
dc.description.sponsorship | 成功大學,台南市 | |
dc.format.extent | 6p. | |
dc.format.extent | 902760 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | zh_TW | |
dc.relation.ispartofseries | 1998 ICS會議 | |
dc.subject | computer graphics | |
dc.subject | level of detail | |
dc.subject | simplification | |
dc.subject | polygon | |
dc.subject | mesh | |
dc.subject.other | Animation | |
dc.title | Clustering based hierarchical level-of-detail with bounded error | |
分類: | 1998年 ICS 國際計算機會議 |
文件中的檔案:
檔案 | 描述 | 大小 | 格式 | |
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ce07ics001998000014.pdf | 881.6 kB | Adobe PDF | 檢視/開啟 |
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