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dc.contributor.authorChang, C.H.
dc.contributor.authorChen, C.H.
dc.contributor.authorHuang, N.C.
dc.contributor.authorWang, C.M.
dc.date.accessioned2009-06-02T06:19:08Z
dc.date.accessioned2020-05-25T06:37:53Z-
dc.date.available2009-06-02T06:19:08Z
dc.date.available2020-05-25T06:37:53Z-
dc.date.issued2006-11-17T06:15:04Z
dc.date.submitted2000-12-08
dc.identifier.urihttp://dspace.lib.fcu.edu.tw/handle/2377/3250-
dc.description.abstractMost rendering algorithms use Monte Carlo methods for solving the part of direct lighting in rendering equation. And those algorithms usually assume that the lights in the scene are uniform distribution. This paper presents detail of sampling on disc luminaire with non-uniform distribution. We present several non-uniform light distributions on disc luminaire and implement those light distributions in direct lighting rendering system. Each light distribution causes different shading effect.
dc.description.sponsorship中正大學,嘉義縣
dc.format.extent8p.
dc.format.extent338124 bytes
dc.format.mimetypeapplication/pdf
dc.language.isozh_TW
dc.relation.ispartofseries2000 ICS會議
dc.subject.otherRender Techniques and Visualization
dc.titleNon-Uniform Light Distribution For Direct Lighting Calculation
分類:2000年 ICS 國際計算機會議

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