題名: An Improvement of Connectivity Compression for Triangular Meshes
作者: Jong, B. S.
Lin, T. W.
期刊名/會議名稱: 2000 ICS會議
摘要: Polygonal meshes have been used as the primary geometric model representation for networked gaming and for complex interactive design in manufacturing. Accurate polygonal mesh approximation of a surface with sharp features requires extremely large number of triangle. The need for succinct representation is not only to reduce storage requirements, but also to consume less network bandwidth and thus reduce the transmission time. In this paper, we propose a new method for compressing the connectivity of triangle meshes homeomorphic to a sphere. In average, it encodes with less than 1.19t bits of any ttriangles mesh. Furthermore, it is suitable for compressing all models and particularly attractive for compressing large object for remote instant access without overhead.
日期: 2006-11-17T06:24:19Z
分類:2000年 ICS 國際計算機會議

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