題名: | Hardware Implementation of High-Throughput 3-D Rotation for Graphic Engine Using Double Rotation CORDIC Algorithm |
作者: | Sung, Tze-Yun Chen, Chih-Sin |
關鍵字: | 3-D rotation double rotation CORDIC algorithm graphic engine 3-D perspective method high-throughput |
期刊名/會議名稱: | 2005 NCS會議 |
摘要: | High performance architectures can be design for data intensive and latency tolerant applications by maximizing the parallelism and pipelining at the algorithm. The hardware primitives for 3-D rotation for high throughput 3-D graphics and animation are presented in this paper. The primitives are based on the 2-D CORDIC algorithm, in contrast to conventional hardware for graphic engine. The accelerated architecture of the 3-D rotation based on double rotation CORDIC algorithm is also presented in this paper. The throughput is improved by more than 30%, but the additional hardware is required by less than 40%. The 3-D central perspective method for graphic engine is performed by double rotation CORDIC processors. The throughput is also improved by more than 30%. |
日期: | 2006-10-13T08:15:06Z |
分類: | 2005年 NCS 全國計算機會議 |
文件中的檔案:
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ce07ncs002006000221.pdf | 456.57 kB | Adobe PDF | 檢視/開啟 |
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